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1. Rhugandy House Rules: Action Feats
- kpmcdona.home.mindspring.com
- Action Feats.
- Some feats produce augmentations that last for an entire contest, and others last for only a single action. ... Some feats can be performed either way, at the Narrator's discretion. Feats that augment a single action are referred to as "action feats", while feats that affect an entire contest are "contest feats. ...
- Contest feats are handled using the standard HeroWars rules.
- Action feats take no time to perform. ...
- Action feats use automatic augmentations. ...
- Action feats can be performed in advance using the standard delayed affect or enchantment rules. ...
2. Feats
- realmshelps.dandello.net
- Deities of Faerûn Feats, Monsters & More .
- Feats.
- Notes: The Feats List now includes the Version 3. ... Duplicated feats have been eliminated and identical feats from multiple sources have been deleted in favor of the most generic version.
- About Feats.
3. New Feats
- hyboria.xoth.net
- Home | Rules | New Feats .
- New Feats.
- Contributed by: Most of these feats are taken from the Hyborian Age PBEM by Howard (gmredux@yahoo. ... Additional feats by Thulsa (thulsa@xoth. ... Note that the description of feats is subject to change as a result of playtesting and feedback. ...
- The following feats are appropriate for characters in a Hyborian Age campaign using Mongoose's Conan RPG rules.
- This feat can only be taken once and stacks with other feats, combat maneuevers or class features that grant a Dodge (ranged) or Parry bonus. ...
4. Metacreation Feats @ Half-Acre Wood
- www.szonye.com
- Metacreation Feats.
- Metacreation feats give characters more flexibility in item creation. They are not item creation feats. Instead, they modify item creation feats that you've already taken, like a metamagic feat modifies a spell. All epic characters can take them as general feats, and a master artificer can take them as bonus feats.
- Note: You must take this feat separately for item creation and epic item creation feats. ...
- Note: You must take this feat separately for item creation and epic item creation feats. ...
- Open Game License – Settings – Classes – Feats – Magic – Rules & Essays .
5. Amazing Feats of Armless People
- welcome.to
- Amazing Feats of Armless People.
6. New Feats
- celonia.riboflavin.net
- New Feats .
- These are feats from sources not in the Player's Handbook, Dungeon Master's Guide, or Class Expansion Books (ie. ...
- You can boost your powers beyond their normal limits with metapsionic feats. ...
- Benefit: When altering a power with metapsionic feats, you can spend a number of power points equal to your manifester level plus 1. ...
- Normal: When using metapsionic feats on a power, you can normally only spend a number of power points equal to your manifester level minus one. ...
- Each time it increases by 2 the number of power points you can spend on a power altered by metapsionic feats. ...
7. Martial Arts Feats
- www.zipworld.com.au
- Martial Arts Feats.
- Some of these feats work by channeling the character’s life force (known as ki in some circles). Such feats are supernatural, and can be suppressed by an antimagic field or similar effects. A character whose feats are suppressed still counts as having them, so any other feats and abilities that have the suppressed feats as prerequisites aren’t affected.
- It should be mentioned that these feats don’t attempt to model specific martial arts techniques or maneuvers. The D&D combat system operates at a higher level of abstraction than that, and moreover, treating maneuvers as feats leads to feat inflation: the situation where players feel they need several feats to do justice to their character concept. Instead, these feats try to capture something of how a martial artist might be different from a fighter or barbarian in terms of their approach to fighting — and other things.
- By focusing your mind, you can perform feats of incredible strength.
- More Feats.
- Other lists of feats on this site:.
- Combat feats .
- Charisma-related feats .
- Miscellaneous new feats .
8. B&B Web Feats
- www.bbwebfeats.com
- Welcome to B&B Web Feats, a provider of web site design services. ...
- B&B Web Feats is located in Jacksonville, Florida and has 20 years experience in the computer programming field and 4+ years on the internet. ...
9. Eyru RPG: New Wizards of the Coast 3e Dungeons and Dragons Skills and Feats.
- www.eyrurpg.com
- Skills and Feats Magic.
- This section contains any feats and skills specific to the Eyru campaign setting. It will also show any changes made for the official campaign to the core 3e DnD skills and feats. Skills Feats.
- A note on the feats: Many of the new feats are based on heroic accomplishments from Irish legend. Heroes of Irish myth would travel great distance to train at legendary schools of combat and would be taught many specific feats. ... In many cases, due to the unavailability of ancient text or awkward translation, many of these feats are never described beyond being named and many times a hero will perform a feat but the text will not name it. In such cases, I have done my best to speculate which feats are represented or even just construct a feat based on literal translation of the name.
- Feats .
- This feat can also be added to the list of Fighter feats. ...
- This feat can also be added to the list of Fighter feats.
- Special: I also suggest adding this to the Monster Feats as well which will fix a few problems with critters such as the Grigg. ...
- Magic Item Creation Feats-Variant.
10. Spicer Web Feats II Site List
- www.enc.org
- org) at the Web Feats II conference July 22, 2002 contains the sites mentioned in the discussion and additional information about ENC. ...
- Here is list suggested by Web Feats for Web Feats II. ...
11. Superior City Feats
- greywolf.critter.net
- SPENDING FEAT POINTS: FEATS.
- A more direct benefit of Feat Points would be in the purchase of "Feats", as defined in the new "Mutant Mayhem" expansion. ... Some Feats have special prerequisites for their use. Some Feats can be used all the time, while others can only be used once, and then are "discarded" for the remainder of the battle. ...
- Some of the "Feats" in Mutant Mayhem require some rewording to work properly in this player-based campaign. ... Since most of the Feats are made with the original HeroClix rules in mind (not surprisingly), I've created a number of custom Feats tailored more toward this campaign - and I reserve the right to make more, as the need arises, to satisfy the desires of my players. ...
- CUSTOM FEATS.
- The following are custom Feats created for (or modified for) this campaign, and are not intended for standard HeroClix play. ...
12. FF: Fudge Feats
- www.fudgefactor.org
- February 1, 2003 > Fudge Feats .
- Fudge Feats .
- Not surprisingly, I have long had my eye on the feats found in D&D 3E, and when I recently let that fact slip to my players at our last game, the proverbial cat was out of the bag. They insisted that I create a set of feats that they could purchase for their characters--nifty abilities that would further individualize their characters and make combat a little more interesting. ... Fudge Feats .
- The following feats are specific to my game world, The Orb; however, they are easily adapted to other settings. ...
- Defender cannot be used in conjunction with any offensive feats. ...
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